In Aion Classic, don't worry too much about changing shifts. The upgrade speed of AION is very fast, you can easily reach 30 in a day, so please scroll through a few to see which one you like. Alt can be used for warehouse space after level 10 and additional event items after level 30, so having spare items and Aion Classic Kinah is never a waste.
Aethertech
Aethertechs is the latest course. They have the ability to solve the final game instance and are very powerful in PvP. Like all newer classes, they have less diversity in stigma choices compared to the old ones. Combat is a mixture of long-range and close combat, and they are an interesting course that can bounce around.
Songweaver (bard)
In some cases, bards are prized for their high DPS and ability to replenish the mana of others. They are also very powerful in PvP. They wear clothes, so they are a little slimy, but they can often kill you before you get close to them. They also have CC ability (they turn people into dancing penguins). They can steal the mana you get close to them. They are also damn annoying.
Gunner
Gunners are often regarded as the simplest profession. They are powerful, fast to upgrade, suitable for PvP and PvE, but you don't need too much skill to play them. They are a good course, but if you want a challenge, they are not your best choice. If you just want to watch the game and not too worried about getting the most out of your class, try the Gunners.
Assassin
Sin is powerful, it can stun heavy melee fighters, and they are the most dependent on ping profession, so if you want to play Sin, please choose a local server. Sins can cause crazy damage in the hands of good players, and they can kill you in PvP, and you will never wake up from vertigo. However, they rely heavily on equipment. If the initial stun chain is broken, other professions have a great opportunity to fight against them. If you like to hide and stab unsuspecting enemies, then the assassin is for you.
Rangers
Ranger is one of the most difficult courses to master. If you want to be good at it, you need to learn a variety of advanced techniques, such as jump shots and sliding shots. A good ranger can be amazing, but so can a mediocre ranger. They are a bit slimy on the side, but the DPS is very high. If you like long-range combat and are committed to getting the best results from your class, play as a ranger.
Chanter
Chanters is a melee support class. They can be played at 0 as full DPS, but this is a bit wasteful for casters, because their DPS is the lowest overall. Chanters are very suitable for single player because they can heal, stun, cause reasonable damage (for leveling and single player), and they are one of the hardest classes to kill. The place where singers really shine is the group support. They can increase the team’s DPS by about 20% (some buffs will be higher), have a certain range of protective shields and DPS increases, can do some good treatments and apply debuffs to monsters, making them easier to be Kill. In PvP, their weight is amazing, and their gains and shields are very suitable for group PvP and siege. They are hard to kill one-on-one. Generally speaking, it is a good idea to have one in your team. If you like being the "oh damn" button in the team and don't mind the idea of DPS and support at the same time, try singing. Don't forget to learn to knit.
Cleric
Cleric is the main therapist at AION. Their DPS is also great, and there is an interesting DPS tree. They are very suitable for single-player use and are essential for both PvP and PvE teams. In PvP, they are deadly because they can do many things to keep themselves alive, while falling more points than you can remove and causing some high damage. They are not the easiest courses to play, but they are not the hardest. (If you are already playing Priest, there is a link to your final game example guide at the bottom of this guide).
Gladiator
Gladiator is a powerful melee class with plate armor, and can also tank most of the final game instances (depending on equipment and skills). They can choose to wield single or dual wielding, causing a lot of AOE damage, and are very powerful in PvP. This is a course that is easy to play but difficult to master, but they are a useful course.
Templar
It takes a while for the Templars to start, but they are interesting in the final game and aim to tank the final game instance. They are also beasts in PvP, which are difficult to kill. They can do good DPS on DPS construction, more than casters but less than others, so you can adjust them in this way to upgrade, but in general, they are tanks in the game.
Sorcerer
Sorcerer is a powerful glass cannon with a lot of crowd control capabilities. They are remote and output very high DPS. Likewise, they are a class that is easy to play but difficult to master. They also rely heavily on equipment, but if you like classic mages and don't mind spending time, then you will have a powerful character. In PvP, they are mixed-before you disappear into the haze of "owowowitburns", a good mage won't even lose your skills. Most remote occupations can rip a bad one in a few seconds.
Spiritmaster
Spiritmasters are particularly popular in certain situations because they can remove buffs from the boss and increase the drop rate. As the classic "Beastmaster" mage, they have different magic servants for different purposes, as well as damage and ranged skills caused over time. They can also be fearful. In PvP, they are generally considered very annoying, because no matter how you look at it, it is really annoying to bounce off the wall in fear when the dots and pets eat you. If you want to be popular in instance groups and like to get people to swear on their screens, try SM.
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