After being released in South Korea in November last year, today, Aion Classic is officially launched in the West. This 2009 MMORPG is reminiscent of the era when subscription-based payment models are still the standard, and training is an understandable necessity. The core mechanics of Aion revolve around your character finally having wings and being able to fight enemies in the air-whether in PvE or PvP. Last week, I had the opportunity to talk to Mike Shreffler, the lead producer of Aion in the NCSoft West Publishing Office, to discuss some of the features in Aion Classic.
The Aion Classic brings back the original four core professions: Warrior, Scout, Mage, and Priest, with all the balance and progress of the original release, and two upgrades for each profession. It has slower progress, past dungeons, and hunting areas back in the past. However, one of the biggest changes NCSoft has made to Aion Classic involves the PvP balance and siege system.
NCSoft no longer randomly occurs PvP siege events, but will move Aion's siege to a single static time, which will be released on a weekly schedule. When I asked Mike about the timing of these sieges, he said it didn’t seem to be set on a timer, but "As far as the schedule itself is concerned, we have tried our best to optimize the schedule based on the location of our player base. "It sounds like NCSoft will monitor player activity in the West to adjust the peak time schedule. The static schedule should give PvP players a sigh of relief, because now they will be able to plan ahead and coordinate these siege teams.
Another major change initially introduced with Aion is the subscription-based payment system. Aion Classic will still be a free game, but will offer a new subscription service called Siel's Aura. Those who don't have a subscription can still get Siel's aura during the first hour of the game every day, after which the experience will be halved, and you will not be able to earn abyss points in the wild or in missions. The subscription fee for Siel's Aura is the same as most other MMORPGS, at $15 per month, but it will be available for free during the first week of Aion Classic’s release.
I asked Mike what was the decision to add this pseudo-subscription to Aion Classic after Aion was already free to play. His answer was "These restrictions are actually to restrict robots." One example he gave was that free trial players were in One hour later, no direct transactions or private stores can be opened, which he said will help "prevent robots from acquiring items and distributing them through the game world." There is also a $5 3-day pass for players who may only play on one weekend each month.
Finally, Aion Classic will also add a battle pass called Daeva Pass, which provides additional tasks and rewards and its own premium currency, Quna. This currency can be used to purchase account services such as cosmetics, consumables, and name changes. In addition, Quna can be used to unlock the advanced level of Daeva Pass for more rewards.
One thing Mike mentioned when we talked about Aion Classic was "We really want to respect players' time better. Many players in 2009 are paying attention to this and want to come back-they have a career, a family, and their I have to worry about the terrible thing called "bills." We want to make sure to provide these players with a great experience." As one of the above players, I appreciate that "Aion" will have some modern updates, such as the weekly siege plan And a free battle pass.
The Aion Classic is launched today and can be downloaded for free on the official website. Aion Classic Gold is essential, you can buy Cheap Aion Classic Kinah on a secure website.