Cookie Clicker Guides For Beginners

An ultimate guide to Cookie Clicker game


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Cookie Clicker is an incremental game developed in 2013 by French programmer Julien "Orteil" Thiennot.

The user first clicks on a large cookie on the screen, receiving one cookie for each click. They can then spend their acquired cookies on assets such as "cursors" and other "buildings" that generate cookies automatically. Upgrades are also available, which can boost the effectiveness of clicks and constructions, as well as a variety of additional elements that allow the user to earn cookies in other ways. Despite the fact that the game has no ending, it contains hundreds of achievements, and users can try to collect a certain quantity of cookies.

The player begins by clicking on the huge cookie on the far left side of the screen, earning one cookie for each click. With these cookies, the player can purchase new assets such as cursors, grandmas, farms, mines, factories, banks, temples, and many others that generate cookies without the need for the player to click. Prices rise exponentially, with each asset costing 15% more than the most recently purchased asset of the same sort. Upgrades to improve cookie output for these buildings can also be purchased by the player. Golden cookies, miniature cookies that occur in random spots and fade away after a few seconds, appear on a regular basis and provide effects such as golden cookies or a momentary rise in production rate if clicked before they disappear.

Cookie Clicker does not appear to require much in the way of strategy. When I first started playing, I assumed it was just a matter of clicking and waiting for cookies to bake. But there's a lot more to it than that.

Knowing the worth of your structures, the purpose of the upgrades, and how to increase total output will allow you to bake cookies faster than ever before. You'll be able to level up structures, unlock minigames, and buy units that appear out of reach at first.

The most effective Cookie Clicker strategies center on building selection, improvements, and ascension.

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